The game also retains the same cartoon aesthetic that made the original games shine, with a constant flow of new characters to chuckle about. Its gameplay pulls back on some of the needless complexity of other card games while retaining strategic elements that make every match a nail biter. Zombies Heroes has something unique to offer. Out of all the CCGs on the market today, I feel that Plants vs. In addition to that, effects you'd expect in a digital game like boosting the stats of cards in your hand and producing tokens out of thin air are welcome features if you're coming from a purely tabletop experience. Everything from the environment cards that visibly affect a single lane to the game swinging legendaries that can wipe a board in one flashy move contribute to the video portion of this video game. Much like how you see Pinball FX2 adding in mini games and inventory systems that would be impossible to pull off in real life pinball, Heroes has a whole host of card effects that aren't possible on a tabletop. Zombies Heroes deftly takes advantage of its status as a digital card game. In fact, "conjure" is only one way that Plants vs. Mustachioed leprechauns and disco ball walnuts are just a few of the things you'll encounter out on the garden. This lets you take advantage of cards that would be otherwise unavailable and contributes to the chaotic fun of the whole affair. The developers wisely introduced "conjure" to certain cards in the latest expansion, which allows you to pull a random card from the entire game into your hand. Useless duplicates can be recycled into a currency to acquire rarer cards (including older events) which can help with those balance issues. Still, packs are pretty plentiful, and it's rare that I go a few rounds without earning enough to get new cards. They're rather difficult to get unless you dedicate a lot of time (or money) to the game, which can throw off the balance of play somewhat between casuals and more dedicated players. Speaking of those cards, they're both "Event" promos, which are cards that are added and distributed over the course of a week outside of the normal booster packs. If you know PvZ, you'll know that the game leaves no pun unused, so expect gems like Sonic Bloom and Clique Peas to either brighten or sour your day depending on your disposition. Plenty of these characters feel ripped straight from other games in the franchise, although there are plenty of original characters to go around as well. Creatures aren't trapped within card borders or presented as static images once they're summoned, with each arrival, attack and death sporting a unique movement that fits the characters perfectly. Zombies has always had an excellent cartoon aesthetic, and this game is on an equal footing with a mainline series entry. The designers have taken advantage of this and considered what each character and faction would do, leading to flavorful keywords that really bring battles to life.Īs far as the battles are concerned, Heroes delivers some of the most animated fights around. On top of that, mechanics are split heavily between the plant and zombie heroes, and you'll never face a hero of your same type in battle. This system immediately gives a fighting game-style hook to the proceedings, as each character you face only has a subset of cards available to them when building a deck. Each character represents a different combination of classes, which are similar to Magic: The Gathering's colors. You get a few plants and zombies to choose from when you start the game, with more rarely coming out of booster packs. Zombies Heroes leans heavily on playable heroes. After playing a few matches a day for the past six months, I felt it was only right to give the game the recognition it deserves for daring to be different in a very homogeneous space.Īs you can imagine, a game called Plants vs. Created by the talented people at PopCap and released in the middle of a busy October in 2016, Heroes is a simplified take on the digital card game that's filled with the same cartoon fun that the series has always been known for. If you're really looking for something different from the norm, you want a game like Plants vs. Games like Fable Fortune bring interesting changes to the formula, but it's still not straying too far from what works. The current gold rush of digital CCGs started with Hearthstone, and you can tell that just from the many games in the genre that snatch mechanics and design sensibilities whole cloth from Blizzard's work.
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